Choose Skills
Ability is a poor man’s wealth.” – John Wooden
Represent how your character affects the world. There are seven skills, each used in different narrative and mechanical contexts.
Skill Ratings
+0 – Untrained or only basic familiarity
+1 – Rudimentary training or natural talent
+2 – Practical, working knowledge
+3 – True talent; notable ability
+4 – Professional expertise
+5 – Among the best; regionally renowned
+6 – Exceptional mastery
+7 – Defining mastery; you set the standard
Skills may not be raised above +7 through normal advancement, though advantages and circumstances may push rolls higher.
Starting Allocation
When creating your character…
1. Choose (2) Skills – Ratings are automatically set to +2
2. Choose (1) Skill – Rating is automatically set to +1
The remaining four skills will begin at +0
After this…
1. You may distribute (4) Free Points among your skills as you choose.
No skill may begin above +3
A balanced character may spread points evenly, but imbalance is allowed, and often narratively rewarding.
The Seven Skills
Awareness
Perception, intuition and reading danger
Fighting
All forms of melee combat
Marksmanship
Bows, crossbows and thrown weapons
Equestrian
Riding and mounted combat
Stealth
Concealment, misdirection and avoidance
Stewardship
Logistics, finance and domain management
Tactics
Command and battlefield leadership
Fog of War Exception – Those acting under your command may not roll higher than your Tactics score.
